52 Weeks of Interaction Design: Introductory Article
2020 was a banger when it comes to design. I, for once made several achievements including getting my portfolio right (I guess we all know how much of a big deal that is for designers).
This year, I wanted to do something different. So I started a weekly series. I like to call it, ‘52 Weeks of Interaction Design’.
The idea is pretty simple.
Research. Prototype. Test. But most importantly, design unconventional solutions.
I won’t lie when I tell you guys that I am bored of designing apps using the predominant design systems and guidelines that literally everyone is using. I want to try out new things. Yes, I understand that it's really difficult to implement unconventional designs, especially for mobile apps, keeping the performance in mind but I am all in for designing solutions that break the layout.
Each week, I will be working on a use case and design interaction for it. I will try to humanize the interaction so the users can relate to it more automatically making the interaction intuitive. I will be collaborating with developers from all around the world to make interaction libraries for my design without keeping the performance in mind since I am only designing to explore options and not actual products. Although I do hope one we get rid of the limitations and actually use the interactions in real applications.
52 Weeks of Interaction Design
This article serves as a table of content containing all the links to the different weeks I have worked on.